A tile RPG you play a square at a time. Wash up on a strange shore with no memory and no name, fight what lives there, and earn your way back to the road.
01 Wash up with nothing. Chapter one — The Salt Shore. No name, no memory, and one stranger who takes you in. 02 One square at a time. A five-by-five window onto one continuous map. Fog lifts as you walk, and high ground sees further. 03 Fights you react to. Swing timers, bleeds, cast bars and cooldowns tick ten times a second — read the wind-up and move. 04 Gear that shows. Six armour slots, a weapon and an off-hand, all drawn on your character. Every stat on a drop is rolled.